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Old Aug 02, 2011, 04:17 PM // 16:17   #1
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Default Protection Prayer needs buff?

IMBAGON and Ritualists totally owns prot monk because their skills affect the whole group and most of the protection skills only affect 1.

Quote:
Originally Posted by Slowpokeking View Post
I think it can be buffed in several ways.

1 Redo some of the elite mission mob skills bars, remove some of the enchantment removal skills. Right now they got a lot of removal skills. Mallyx totally owns enchantment.

2 Reduce some of the skills' CD such as shielding hands, Aegis and SoA, if necessary, make them cant not be used on 1 target too many times in a short period.

3 Add effect on some of the skills, when you cast on one ally others around him will get some benefit such as

Convert Hexes: Removes all hexes; +10 armor to all part members in the area for each Necromancer hex removed (8...18...20 seconds).

Purifying Veil: Conditions expire 5...41...50% faster on target ally. End effect: removes a condition from all party members in the area.

4 Make some elite skills affect the whole group rather than 1 person, such as LB, Air of Enchantment and Shield of Regeneration. Nerf their effect by a little bit if this make them too powerful.

Such as

Shield of Regeneration: (5...11...13 seconds.) +3...9...10 Health regeneration and +25 armor to all party members in the area.

Life Barrier: Reduces other party members' damage by 15...33...42%. If your Health is below 70% when target takes damage, Life Barrier ends.

Last edited by Shayne Hawke; Aug 03, 2011 at 02:51 AM // 02:51.. Reason: Adding suggestions.
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Old Aug 02, 2011, 04:36 PM // 16:36   #2
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No.
Rits need nerfing and Save Yourselves needs killing.

But we all know that's not happening.
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Old Aug 02, 2011, 04:52 PM // 16:52   #3
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Hmm well with guild groups we often ran a healer and prot monk without any rits or imbagons and we did just as well with that setup than if we did add a rit or imba.

So no, I don't really think they do need a buff..prot gets the job done
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Old Aug 02, 2011, 04:59 PM // 16:59   #4
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Quote:
Originally Posted by Xenomortis View Post
No.
Rits need nerfing and Save Yourselves needs killing.

But we all know that's not happening.
Nerf these will make many missions harder, I don't think it's a good idea.
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Old Aug 02, 2011, 05:01 PM // 17:01   #5
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You do realise that we were playing those missions just fine without rits and imbagons, right?
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Old Aug 02, 2011, 05:04 PM // 17:04   #6
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Originally Posted by cataphract View Post
You do realise that we were playing those missions just fine without rits and imbagons, right?
Yes I know experienced player can run these fine, but for new players it can bring some difficulty.

Protection Prayer's problem is pretty simple, most of its skills are single targeted rather than affect the whole group, change some of it to group affecting will be nice.
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Old Aug 02, 2011, 05:22 PM // 17:22   #7
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Imba and ST shelter are both inferior to the ER bonder and that's the monk prot skills with e-help from ER. Emo should be nerfed long before imba and ST.
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Old Aug 02, 2011, 05:38 PM // 17:38   #8
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Hey there, powercreep.

No.
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Old Aug 02, 2011, 06:17 PM // 18:17   #9
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Quote:
Originally Posted by Xenomortis View Post
No.
Rits need nerfing and Save Yourselves needs killing.

But we all know that's not happening.
this. uh, the amount of QQ that would follow this nerf would probably wreck gw, maybe even the whole online world (sarc over).
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Old Aug 02, 2011, 06:19 PM // 18:19   #10
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Quote:
Originally Posted by Slowpokeking View Post
Yes I know experienced player can run these fine, but for new players it can bring some difficulty.


Quote:
Originally Posted by Slowpokeking View Post
Protection Prayer's problem is pretty simple, most of its skills are single targeted rather than affect the whole group, change some of it to group affecting will be nice.



At least listen to these two if you're not going to listen to me.
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Old Aug 02, 2011, 06:37 PM // 18:37   #11
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Quote:
Nerf these will make many missions harder, I don't think it's a good idea.
What? No mission is so difficult that Prot Prayers can't handle it and besides, making the game easier is the last thing the majority wants. A wise man once said "If it ain't broken, don't fix it".
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Old Aug 02, 2011, 06:49 PM // 18:49   #12
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Originally Posted by Outerworld View Post
What? No mission is so difficult that Prot Prayers can't handle it and besides, making the game easier is the last thing the majority wants. A wise man once said "If it ain't broken, don't fix it".
For experienced players, Yes. But for new players imba and st is surely the better choice, you can see in DoA NM chat, do they want a prot monk? No. If you say the majority, then why I never see such message in DoA chat "GLF prot monk"?

----------

Quote:
Originally Posted by cataphract View Post







At least listen to these two if you're not going to listen to me.
It's already not easy for new players to get into Elite missions even in NM. When they get in the group members only want certain build(DWG, panic, IMBA, ST), if you don't run you will get kicked out from the group and GL with heroes, which was too hard for them.

As for mobs Anet can redo their skill bars.
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Old Aug 02, 2011, 07:15 PM // 19:15   #13
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A new account comes with four character slots, does it not? And there is a recruiting section here on Guru everyone is free to browse. So, new players can make several characters of which two can be used for farming and two for frolicking. They can also find a friendly PvE guild/alliance to take them under their wing.

If anything, new players today have it way easier than old players ever did. There are skill unlock packs, there are heroes, there are henchmen with improved AI and skillbars, there are wikis, there are big guilds full of experienced players, ... There was none of that when I was starting more than six years ago.
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Old Aug 02, 2011, 07:22 PM // 19:22   #14
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Originally Posted by cataphract View Post
A new account comes with four character slots, does it not? And there is a recruiting section here on Guru everyone is free to browse. So, new players can make several characters of which two can be used for farming and two for frolicking. They can also find a friendly PvE guild/alliance to take them under their wing.

If anything, new players today have it way easier than old players ever did. There are skill unlock packs, there are heroes, there are henchmen with improved AI and skillbars, there are wikis, there are big guilds full of experienced players, ... There was none of that when I was starting more than six years ago.
Yes I know about it, everything is a lot easier than before. I played in 2007 and returned 3 years later, I can feel it well. However, the most important thing that make it easier is not wiki or NPC, it's that many classes got buffed a lot and those PVE only skills. That's what we are talking about.

If you say about guild. Not everyone can or want to join a big PVE guild, and many of these guilds want certain builds for their elite mission run because they want the fastest speed.

Till today, most of the elite missions does not have a rez shrine, if you wipe everything is ruined. Random groups don't know each others well. IMBA and ST reduce a whole lot of damage. With those it's much easier and safer so random groups favor them so much even thought they can do well without it.

Last edited by Slowpokeking; Aug 02, 2011 at 07:27 PM // 19:27..
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Old Aug 02, 2011, 07:29 PM // 19:29   #15
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Quote:
Originally Posted by Slowpokeking View Post
For experienced players, Yes. But for new players imba and st is surely the better choice, you can see in DoA NM chat, do they want a prot monk? No. If you say the majority, then why I never see such message in DoA chat "GLF prot monk"?

----------



It's already not easy for new players to get into Elite missions even in NM. When they get in the group members only want certain build(DWG, panic, IMBA, ST), if you don't run you will get kicked out from the group and GL with heroes, which was too hard for them.

As for mobs Anet can redo their skill bars.
Oh yes because DoA is clearly at the same level of difficulty as an ordinary mission, which is what you reffered to earlier.
Without trying to sound elitist I'll reitterate; no mission is so hard (even for new players) that an ST Rit is a must for them. Also DoA Frostway groups =/= the majority of GW players.
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Old Aug 02, 2011, 07:34 PM // 19:34   #16
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Quote:
Originally Posted by Slowpokeking View Post
Till today, most of the elite missions does not have a rez shrine, if you wipe everything is ruined. Random groups don't know each others well. IMBA and ST reduce a whole lot of damage. With those it's much easier and safer so random groups favor them so much even thought they can do well without it.
Just for the sake of the argument - what are your thoughts on how Protection Prayer skills should be buffed. You haven't mentioned that in any way.
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Old Aug 02, 2011, 07:55 PM // 19:55   #17
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Quote:
Originally Posted by cataphract View Post
Just for the sake of the argument - what are your thoughts on how Protection Prayer skills should be buffed. You haven't mentioned that in any way.

I think it can be buffed in several ways.

1 Redo some of the elite mission mob skills bars, remove some of the enchantment removal skills. Right now they got a lot of removal skills. Mallyx totally owns enchantment.

2 Reduce some of the skills' CD such as shielding hands, Aegis and SoA, if necessary, make them cant not be used on 1 target too many times in a short period.

3 Add effect on some of the skills, when you cast on one ally others around him will get some benefit such as

Convert Hexes: Removes all hexes; +10 armor to all part members in the area for each Necromancer hex removed (8...18...20 seconds).

Purifying Veil: Conditions expire 5...41...50% faster on target ally. End effect: removes a condition from all party members in the area.

4 Make some elite skills affect the whole group rather than 1 person, such as LB, Air of Enchantment and Shield of Regeneration. Nerf their effect by a little bit if this make them too powerful.

Such as

Shield of Regeneration: (5...11...13 seconds.) +3...9...10 Health regeneration and +25 armor to all party members in the area.

Life Barrier: Reduces other party members' damage by 15...33...42%. If your Health is below 70% when target takes damage, Life Barrier ends.


Quote:
Originally Posted by Outerworld View Post
Oh yes because DoA is clearly at the same level of difficulty as an ordinary mission, which is what you reffered to earlier.
Without trying to sound elitist I'll reitterate; no mission is so hard (even for new players) that an ST Rit is a must for them. Also DoA Frostway groups =/= the majority of GW players.
No it's not, but prot monk and many other builds got little room in it.

Yeah no mission is so hard, we can say about it but when new players are trying to get into groups, can they say that rather than run the build they are asked to? As a newbie it won't be smart. UW is worse, so many GLF mention "experienced players only!"

Yeah you can say they are not the majority but you don't see others in DoA GLF right? So all those new players can rely on are these Frostway groups if their guild cannot do it or want certain builds.

Last edited by Slowpokeking; Aug 02, 2011 at 08:27 PM // 20:27..
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Old Aug 02, 2011, 08:01 PM // 20:01   #18
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All this to make it easier for new players to do Elite missions? They are called Elite for a reason. New players are not supposed to be able to do Elite missions.
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Old Aug 02, 2011, 08:04 PM // 20:04   #19
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All this to make it easier for new players to do Elite missions? They are called Elite for a reason. New players are not supposed to be able to do Elite missions.
The "new players" I'm referring are those who got no problem about beat the main storyline NM but new to the elite missions. Everyone starts from such kind of newbie to experienced players, if they don't have chance they will never become experienced or stay in the game.
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Old Aug 02, 2011, 08:09 PM // 20:09   #20
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Originally Posted by Slowpokeking View Post
The "new players" I'm referring are those who got no problem about beat the main storyline NM but new to the elite missions. Everyone starts from such kind of newbie to experienced players, if they don't have chance they will never become experienced or stay in the game.
Then they just have to keep trying, learning as they go. Eventually they will get it
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